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| Version | 1.3.2
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| Size | 1.06 MB |
| Publisher | Teggo (More Software) |
| Date Added | Aug 9, 2005 |
| Software License | Free |
| Limitations | |
| Operating System | WinXP, WinME, Win98, Win2000 |
| Minimum Requirements | Direct3D 7 or OpenGL 1.1, DirectSound |
| Download Links | Download SpriteCraft | |
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Publisher's Description:
SpriteCraft is a sprite game engine for quick and easy development of qualitative 2D games. With SpriteCraft even a beginner programmer can quickly create a game in any suitable programming language.
If you want to:
- create great games without writing tons of code;
- program games quickly and easily;
- develop games with your favorite programming language and in your favorite programming style,
then SpriteCraft is definitely what you need!
Features: - High-level objects management SpriteCraft provides high-level, easy and clear management for all the game objects. Besides of that, it allows you to efficiently automate some operations and assign specific reactions on a variety of events.
- "2D via 3D" approach Although SpriteCraft provides author with a sprite-level interface, the engine itself works with 3D objects and intensively uses the extended capabilities of 3D-accelerators. This allows to perform a lot of calculating operations directly on the video card and lower CPU usage.
- Basic particles system Particle systems are required to show various explosions, trails, fire, fog, smoke and other similar effects.
- Creating tile maps Tile maps allow you to create scrolling background which can also be cycled and/or multi-layered. Tile maps are really indispensable in creating scroll-shooters and other scrolling arcade games.
- Collision detection SpriteCraft gives you convenient mechanisms both for automatic and explicit collision detection. During collision check, the sprite may be considered as a circle, a rect, or a bitmask, which grants you with a range of comparing types, from faster "circle-to-circle" upto slower "pixel-to-pixel".
Other features: - OpenGL and Direct3D/DirectSound/DirectInput support - You can write you games in any language supporting COM: Microsoft Visual C++, Microsoft Visual Basic, Borland Delphi, VBScript or JavaScript. - Powerful scripting language.
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